Gamecycle: added comments and what seems to be a little extra code but no new methods GBox: cyclelist is a circular queue and a bunch of helper methods. Has push, pop, as well as Dump that returns everything in the queue. Dump could be used to print out to Firebug cachelist is a circular cache handler lets you add, read, and clear but there doesn't seem to be a remove method. A large number of variables have been added to gbox _flags which contains the experimental and noaudio bools. a long list of vars starting with _systemcookie and ending with the log function setCallback has been depreciated. Still exists for backwards compatibility. Functionality now exists in LoadAll in some form. _nextframe function added. Seems to return the next frame in the game loadqueue and gamewating related functionality added to go method _forcedidle handling in go GBox has save and load functionality that may need to be explored. GBox now makes sure it deletes any previous canvas with the same ID on canvas creation imageIsLoaded method added deleteImage method added getFont method added loadAll has been heavily reworked Sound support added in GBox Help: New animation methods in Help, decideFrameOnce and isLastFrameOnce Also a helper method upAndDown Tool: One comment added at the top. No other changes Toys: Tolerance spelling corrected (from Tollerance) Minor code changes plus one comment at the top describing the package like all the others Audio trigger support added to floorCollision Audio vars added to makedoor ismoving var added to makedoor to support the addition of audio triggers Fix in Horrizontal Tile Collision Audio on key events added to jumpkeys for the platformer library bugfix in dontFall Audio support added in Timer: real Added option for audio to the menu UI Added the gauge widget option added the getNumberValue method (not sure what it does yet) Added audio support to fadeOut and fadeIn Added audio support to logos Added audio support to bounce Added audio support to dialogue Added blinkspeed to generate: sparks method; This lets you set how often the spark blits Added an audio generator to the generate: library trigo: No change