Gamecycle contains your basic game loop: intro, menus, crossfading between stages/lifes, gameover and ending.
Gamebox module allows multiple grouped objects to move simultaneously, it helps with collisions, rendering and moving objects. It also provides monospaced pixel-font rendering, keyboard handling, audio, double buffering and eventually FSEs. Gamebox can also store and load data from cookies!
platformer The libraries for generating a 2D platformer game.
shmup The libraries for a 2D top-down Shmup game.
timer Timer functionality based methods
Tool module provides simple developing tools. Currently, this file only has a cel-composer: it can compose an image stacking a set of frames for animating objects, applying a number of filters to each frame.
Top-view RPG specific libraries.
Toys module provides lots of common routines during the game developing: from effects for screen titles to HUD handling to platform/SHMUP/RPG oriented routines, like jumping characters, Z-Indexed objects, bullets, sparks, staff rolls, bonus screens, dialogues etc.
Trigo module provides some math stuff for moving objects in a direction or following a round path.